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Youth League Rules
4v4 including GK
Two-20 minute halves
2 minute half time
Roster limit is 8 players
Build out line (9U/10U only)
Applies on a goal clearance(goal kick) or when the GK collects the ball with their hands in the flow of play
The opposing team must retreat behind the midline (build out line)
The GK may roll, throw or drop the ball on the ground for a pass
The ball may not be thrown over the midline in the air
Once the defending team has retreated behind the build out line the GK’s 5 seconds begins
The defending team may cross the build out line once the receiving player has touched the ball
If the ball comes to a complete stop before the receiving player touches the ball, the defending team may cross the build out line
The GK may roll, throw or dribble the ball out from the back
Substitutions are unlimited and can occur “on the fly”
Players must exit the field directly in front of their bench
The substituting player can enter the field once the player leaving the field is in front of their bench near the sideline
The ball out of play
Sideline restarts are kick-ins and are indirect
Corner kicks are direct
A goal clearance (goal kick) starts in the GK’s hands and they may roll, throw or drop the ball for a pass. No punting.
A punted ball results in a direct free kick for the opposing team from the penalty arc
Goal keeper rules
Back passes to the GK are unlimited
GK may only possess the ball for 5 seconds before releasing it while in the penalty arc
This is both for a goal clearance(goal kick) and in the flow of play
All free kicks are direct with two exceptions
Intentionally handled back pass to the GK
GK possesses the ball for longer than 5 seconds within the penalty arc
There is no offsides
Goal differential substitutions
If the winning team has a 5 goal advantage, the opposing team may add an additional player to the field and play 5v4
If the goal differential increases to 7, the opposing team may add a second player to the field and play 6v4